Mount and blade napoleonic wars single player

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How much should your infamy affect your allies versus your enemies? How fast does it decay? How do you balance it around the various actions one could take? Should infamy mean more for big nations than smaller nations, and if so how much? Additionally, it does a poor job of modelling the actual historical responses of nations to rising powers.

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It's very difficult to numerically model this value in a realistic manner. However, implementing 'infamy' in the game as a sort of pseudo currency that a nation spends to 'pay' for conquests has its disadvantages. I'd broadly agree with these two objectives any empire, player or AI, that starts to snowball should encounter internal and diplomatic backlash. Based on past Paradox games and Dev Diary 19 I'd say the devs envision its purpose as twofold: to put a cost on rapid player/AI expansion, and to help signal to the diplomatic AI which nations they need to 'watch out' for. To start this conversation, we need to ask what the purpose of an infamy system should be. Not because they are bad mechanics, in fact they appear to be the best yet in a Paradox game, but because they're only evolutionary improvements to a system I think would benefit from being re-thought from the ground up.

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After reading the last two dev diaries I couldn't help feeling a bit disappointed about the infamy/diplomacy mechanics described within.